I try to use a VehicleRaycaster as a sensor to detect pedestrians walking on a street, and only pedestrians. Those pedestrians are controlled by a KinematicCharacterController. Other environment objects are rigid bodies, i dont want them to be detected by the ray caster.
The problem is that the rays hit the rigid bodies, but not the pedestrians. Is it to possible to specify which type of object we want the rays to interact with ?
I already searched the forum (and others), the doc...
Please forgive my poor english and my newbiness, i'm a beginner with Bullet and Physics simulation