Hello everyone. I've been trying to figure out how to make a character work using the btKinematicCharacterController. I've got something working based off the CharacterDemo, but the character's movement is a little jumpy when colliding with a triangle mesh. I'm not sure why he is jumpy, and I'm looking for suggestions. The character controller is basically as bare bones as possible. Will I need to do some kind of customization? If so, where do I start?
Here is video you can watch to see the movement of the character: http://www.youtube.com/watch?v=YTxdCwaDy4s
I am using Bullet 2.76. Thanks for the pointers. Let me know if you need to know more about how I configured the controller, etc.
Jittery Kinematic Character Controller
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Ceejay
- Posts: 3
- Joined: Tue May 11, 2010 1:12 pm
Re: Jittery Kinematic Character Controller
Hi,
I am a newbie with BulletPhysics, but I had a similar problem that I fixed by setting a lower stepHeight.
I am a newbie with BulletPhysics, but I had a similar problem that I fixed by setting a lower stepHeight.