Hello everyone!
I'm using the btKinematicCharacterController and it steps up walls, especially when I use a btBvhTriangleMesh. It seems the "ForwardAndStrafe" leaves the character too close to the wall because the "StepDown" detects a collision.
Anyone have any idea on how could I solve this issue, please?
Apart from that, can anyone give me a short explanation of what "convexsweeptest" is? Is it the same as the GJK algorithm?
Thanks a lot!
btKinematicCharacterController step up walls, urgent :(
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Nene
- Posts: 4
- Joined: Mon Apr 26, 2010 11:08 pm