btKinematicCharacterController step up walls, urgent :(

Nene
Posts: 4
Joined: Mon Apr 26, 2010 11:08 pm

btKinematicCharacterController step up walls, urgent :(

Post by Nene »

Hello everyone!

I'm using the btKinematicCharacterController and it steps up walls, especially when I use a btBvhTriangleMesh. It seems the "ForwardAndStrafe" leaves the character too close to the wall because the "StepDown" detects a collision.

Anyone have any idea on how could I solve this issue, please?

Apart from that, can anyone give me a short explanation of what "convexsweeptest" is? Is it the same as the GJK algorithm?

Thanks a lot!