Are there any custom model premade model loaders out there?
For example functions that will load .x, .obj, .3ds etc into bullet arrays or will I have to do this myself? I am using Irrlicht to draw the models so this already can load all these things so I only need functions to be able to load in the collision data. So before I try to start making my own I was wondering if there were any already out there?
Cheers
Qwertyuiop23
Custom mesh loaders
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Dirk Gregorius
- Posts: 861
- Joined: Sun Jul 03, 2005 4:06 pm
- Location: Kirkland, WA
Re: Custom mesh loaders
John Rattcliff released a simple mesh loader which can deal with a bunch of file formats. I don't think you can load it directly into Bullet, but it should be quite easy to do this. You can download it here:
http://code.google.com/p/meshimport/
Cheers,
-Dirk
http://code.google.com/p/meshimport/
Cheers,
-Dirk
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qwertyuiop23
- Posts: 2
- Joined: Sat Apr 24, 2010 4:54 am
Re: Custom mesh loaders
That mesh loader is quite confusing and it is not designed for bullet. Are there any others out there that are easy to implement and are designed for Bullet?
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Erwin Coumans
- Site Admin
- Posts: 4221
- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
Re: Custom mesh loaders
There are several examples:
1) example to create a mesh from an .obj file in Bullet/Demos/ConvexDecompositionDemo
2) example to load a Quake .bsp into Bullet in Bullet/Demos/BspDemo
3) example to initialize Bullet objects from a Blender .blend file into Irrlicht, see http://gamekit.googlecode.com (download section IrrKit, or svn branches/IrrKit)
4) example to load a COLLADA .dae file into Bullet in http://dynamica.googlecode.com, Bullet/Demos/ColladaDemo
The easiest way is just to use this:
Thanks,
Erwin
1) example to create a mesh from an .obj file in Bullet/Demos/ConvexDecompositionDemo
2) example to load a Quake .bsp into Bullet in Bullet/Demos/BspDemo
3) example to initialize Bullet objects from a Blender .blend file into Irrlicht, see http://gamekit.googlecode.com (download section IrrKit, or svn branches/IrrKit)
4) example to load a COLLADA .dae file into Bullet in http://dynamica.googlecode.com, Bullet/Demos/ColladaDemo
The easiest way is just to use this:
Code: Select all
btTriangleMesh* trimesh = new btTriangleMesh();
for ( i=0;i<numTriangles;i++)
{
trimesh->addTriangle(triangles[i].vertex0,triangles[i].vertex1,triangles[i].vertex2);
}
btCollisionShape* shape = 0;
if (movingDynamic)
{
shape = new btConvexTriangleMeshShape(trimesh);
}
else
{
//static, non-moving world environment geometry
bool useQuantization = true;
shape = new btBvhTriangleMeshShape(trimesh,useQuantization);
}
Erwin
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molma100
- Posts: 11
- Joined: Sat Apr 09, 2011 8:12 pm
Re: Custom mesh loaders
hey, im wondering if this works with GLM, a model loading library originally created by Nate Robins?
I have tried something like this before and it caused my game to crash..
Im going to try this again.
I have tried something like this before and it caused my game to crash..
Im going to try this again.