Sliding triangle mesh

razer
Posts: 82
Joined: Sun Apr 04, 2010 10:08 pm

Sliding triangle mesh

Post by razer »

Where can I read about sliding triangle mesh? What API should I use to do that?

Thanks
zkunda
Posts: 6
Joined: Mon Apr 19, 2010 12:59 pm

Re: Sliding triangle mesh

Post by zkunda »

Do you mean something like character control? When character hit triangle mesh, he can slide along triangles which he has hit. Maybe you should read bullet_manul.pdf first which can be found in the SDK.
razer
Posts: 82
Joined: Sun Apr 04, 2010 10:08 pm

Re: Sliding triangle mesh

Post by razer »

I printed and read the PDF but unfortunately there is not much about it.

I searched PDF for world slide and sliding.
"slide" - appears in Slider constraint. It is different thing then sliding triangle mesh.

There is no "sliding" word at all.

Please, share if you know different PDF documentation. Thanks.
zkunda
Posts: 6
Joined: Mon Apr 19, 2010 12:59 pm

Re: Sliding triangle mesh

Post by zkunda »

If you need character control demo, you should check out AppCharacterDemo which can be found in SDK too~
razer
Posts: 82
Joined: Sun Apr 04, 2010 10:08 pm

Re: Sliding triangle mesh

Post by razer »

First I was learning vehicle and there are few pages in PDF + very good document on google docs.

But I understood it when I written basic vehicle my self from scratch. My version was very simple but I understood RayCast from bullet.

I started to write my own sliding code to understand it as can't find any docs to learn.
I post that question because if I can't find docs it does not mean that there is no such docs.