Hello,
I'd like to use the GL(U(T)) config code from CMakeLists.txt and GlutStuff.h from the Bullet distribution in a separate project. Seriously nothing copied beyond the top-level CMakeLists.txt and GlutStuff.h (not even GlutStuff.cpp). It is for a school project and also open source (though without licensing resolved).
Here is the site: http://www.assembla.com/wiki/show/soonerlunarsimulator
Could I get permission to copy just that much code into the project without worrying about licensing? I could alternatively find some tutorial site with similar cross-platform GLUT setup, but the Bullet code had a nice simple setup.
What's your take?
And I know Bullet licensing is liberal. It's just a matter of wanting to avoid license complexity and ownership issues within the code.
Thanks,
Tom
GL/GLU/GLUT include and build config code
-
tompalmer
- Posts: 8
- Joined: Wed Aug 26, 2009 2:40 am
GL/GLU/GLUT include and build config code
Last edited by tompalmer on Mon Apr 12, 2010 4:11 pm, edited 1 time in total.
-
tompalmer
- Posts: 8
- Joined: Wed Aug 26, 2009 2:40 am
Re: GL/GLU/GLUT include and build config code
As a follow-up note, I'm not officially on that project. I'm just trying to help them get it building cross-platform.
- Tom
- Tom
-
Erwin Coumans
- Site Admin
- Posts: 4221
- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
Re: GL/GLU/GLUT include and build config code
You have the permission to go ahead and freely copy any of the CMakeLists.txt files and GlutStuff.h in the Bullet project and use them as it if were your own code (not tied to the zlib license).
Note that there is nothing in the Bullet license that you need to worry about.
Thanks,
Erwin
Note that there is nothing in the Bullet license that you need to worry about.
Thanks,
Erwin