Hi,
I can get raycasts to hit heightmaps with ease thanks to bullet.
Is there any way to calculate the point at which a raycast intersects at btHeightFieldTerrainShape?
I'd like to know the exact btVector3 coords of the intersection?
Thanks
Simon
Finding location of ray intersection with heightmap
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- Posts: 44
- Joined: Thu Aug 07, 2008 6:57 am
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- Posts: 44
- Joined: Thu Aug 07, 2008 6:57 am
Re: Finding location of ray intersection with heightmap
Ah bullet is great,
I just need the collisioncallback hitPointWorld, then cross reference it with my scaled data set.
Nice
I just need the collisioncallback hitPointWorld, then cross reference it with my scaled data set.
Nice