Dynamic heightmap

MGB
Posts: 12
Joined: Wed Aug 24, 2005 8:54 pm
Location: uk

Dynamic heightmap

Post by MGB »

Hi all,

Is there currently a way to implement a dynamic heightmap in Bullet - i.e. one where any vertices can be altered at runtime?
Looking at the btHeightfieldTerrainShape doxygen there doesn't appear to be a method to do this..?

cheers,
Martin
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Erwin Coumans
Site Admin
Posts: 4221
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: Dynamic heightmap

Post by Erwin Coumans »

There is an animation of the height in the TerrainDemo, based on btHeightfieldTerrainShape.
See Bullet/Demos/TerrainDemo

Alternatively, you can use the btBvhTriangleMeshShape and animate the vertices (this is a generic concave triangle soup)
See Demos/ConcaveDemo

Thanks,
Erwin
MGB
Posts: 12
Joined: Wed Aug 24, 2005 8:54 pm
Location: uk

Re: Dynamic heightmap

Post by MGB »

Ah sorry - time I looked at the demos! :oops: