Hi,
I've made a dynamic character controller (i.e. capsule shaped rigid body with angular factor set to 0.0 controlled by forces) and I have small problem with steep slopes.
Currently whenever you'll push the body forward against steep slope the capsule will be pushed up. Is it possible to remove this effect (I still want the capsule to be pushed in x,z direction while keeping the y velocity from jumping)?
I've tested it with temporary solution: I've removed the y component from slope <-> character contact point and it does what I want, but it also makes it possible for character to miss the collision (when slopes are long enough). Is there a nicer solution for this issue?
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greetings,
Piotr