SoftBody problem

maag
Posts: 2
Joined: Tue Sep 29, 2009 7:26 am

SoftBody problem

Post by maag »

Hi,
i'm playing with soft body - rigid body collisions and i'm not able to get them working. My soft body just goes through any rigid body (even btStaticPlaneShape).
I see "warning btcollisiondispatcher::needsCollision: static-static collision!" in console. Is it related?

Here is my world initialization:

Code: Select all

m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
m_collisionDispatcher = new btCollisionDispatcher(m_collisionConfiguration);
m_broadphase = new btDbvtBroadphase();

btSequentialImpulseConstraintSolver * sequentialImpulseSolver = new btSequentialImpulseConstraintSolver();
m_solver = sequentialImpulseSolver;

m_dynamicsWorld = new btSoftRigidDynamicsWorld(m_collisionDispatcher, m_broadphase, m_solver, m_collisionConfiguration);
m_dynamicsWorld->setGravity(btVector3(0.0f, M_GRAVITY, 0.0f));
m_dynamicsWorld->getWorldInfo().m_gravity.setValue(0.f, -9.8f, 0.f); 

m_dynamicsWorld->getBroadphase()->getBroadphaseAabb(aabbMin,aabbMax);
m_dynamicsWorld->getDispatchInfo().m_enableSPU = true;

and there is soft body creation:

Code: Select all

btSoftBody* elipsoid1 = btSoftBodyHelpers::CreateEllipsoid(m_dynamicsWorld->getWorldInfo(), btVector3(0.0f, 17.0f, 0.0f), btVector3(1.0f, 0.3f, 0.8f), 100);
elipsoid1->m_cfg.collisions += btSoftBody::fCollision::CL_RS;
elipsoid1->m_materials[0]->m_kLST	=	0.7;
elipsoid1->m_cfg.kDF				=	1;
elipsoid1->m_cfg.kDP				=	0.001; // fun factor...
elipsoid1->m_cfg.kPR				=	250;
elipsoid1->setTotalMass(30,true);
elipsoid1->generateClusters(20);
elipsoid1->generateBendingConstraints(2);
elipsoid1->getCollisionShape()->setMargin(0.1);

m_dynamicsWorld->addSoftBody(elipsoid1);
what am i doing wrong?
fishboy82
Posts: 91
Joined: Wed Jun 10, 2009 4:01 am

Re: SoftBody problem

Post by fishboy82 »

I think you can take a look at bullet's softbody demo for a reference
maag
Posts: 2
Joined: Tue Sep 29, 2009 7:26 am

Re: SoftBody problem

Post by maag »

fishboy82 wrote:I think you can take a look at bullet's softbody demo for a reference
this code is taken from the soft body demo
User avatar
Garibalde
Posts: 44
Joined: Fri Dec 18, 2009 6:06 pm
Location: Montreal

Re: SoftBody problem

Post by Garibalde »

I am having the same issue. Anyone know how to fix this?
I have been cracking my head on it for about 2 weeks now.
Any help would help.

Garibalde