void StridingMeshInterface::InternalProcessAllTriangles(InternalTriangleIndexCallback* callback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const
I noticed that you love OpenGL. I do not know index format for OpenGL, but in DirectX indexes are WORDs in most cases.
2) ConvexHullShape::ConvexHullShape(SimdPoint3* points,int numPoints)
It would be great if ConvexHullShape additionally accepts STRIDE.
For example, I have a concave model. I want to pass model vertex buffer directly to ConvexHullShape, but I can not do it because there is no STRIDE param. Instead I need to create intermediate SimdPoint3 buffer, copy vertexes, pass it to ConvexHullShape, delete SimdPoint3 buffer.
