I just downloaded Bullet Physics SDK, and I just have a few questions to help get me started.
1.) Does Bullet handle all of the collisions itself, or do I still need to handle collision response?
2.) Is there a simple way for me to visually debug collisions?
3.) Can someone provide me with a link, or some code, showing how to setup a simple scene for collision against two objects?
4.) Is anyone here familiar with DarkGDK, and if so, have you been able to implement Bullet with DarkGDK?
I don't expect to have all of my questions answered, but I wanted to ask just so I can feel more comfortable starting my projects.

Thanks!