Hi
I'm interesting in dynamics simulation about mechanism movement. Because I don't know bullet well, I'd like to make some questions in this forum. The basic problems state as follow:
1. I hope to cancel the collision detection when I do the dynamics simulation for mechanism movement and how can I cancel the function? Is there any API interface?
2. I want to use my own graphics engine and How can I derive the interface of the bullet for its graphics?
3. The coordination of bullet is Y axis UP and How can I adjust the Z axis to UP?
Thanks very much for any help whatsoever!
Happy new year!
love_foster
how to cancel the collision
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- Posts: 28
- Joined: Tue Jan 05, 2010 12:41 pm
Re: how to cancel the collision
Hi,
your problems seems to be the easiest to solve with Bullet. Please, read carefully the code of samples coming with the library, there are all the answers.
If you want to use your own graphics engine, just create the visual objects there and copy the location of physics object from bullet. There is no need to change the coordination of axis as you may set gravity direction to any.
your problems seems to be the easiest to solve with Bullet. Please, read carefully the code of samples coming with the library, there are all the answers.
If you want to use your own graphics engine, just create the visual objects there and copy the location of physics object from bullet. There is no need to change the coordination of axis as you may set gravity direction to any.