What would you recommend for implementing character skinning on a Bullet-based application which will simulate cloth on such skinned characters? Do you know of any open-source library with a highly optimized skinning implementation and with a straightforward connection with Bullet? (I mean a connection which doesn't imply a performance penalty)
Note that it's NOT for a videogame, so I'm talking about medium-sized human models (ie: not low poly, and not high poly either... just something in the middle, like Makehuman models).
I need to simulate cloth on animated skinned characters. I don't need to get an awesome frame rate, because it's not for a videogame... I just need a "reasonable" interactive experience (even a low FPS rate would be OK). Also, I don't need a super-realistic simulation of cloth... just something that looks like cloth and takes into account collisions with the skinned character.
I've been looking for open-source libraries which I could use, and it seems Bullet might be the best choice, although i didn't see any demo with a clothed character.
However, what I still don't know is what would be the best choice for the character skinning lib.
All suggestions welcome!
Cloth on skinned characters
-
- Posts: 17
- Joined: Thu Jan 01, 2009 2:14 pm
Re: Cloth on skinned characters
I have the simialar question as yours.
I want to create soft cloth of arbitrary shape.
Any one can give me some suggestions ?
Thanks in advance.
I want to create soft cloth of arbitrary shape.
Any one can give me some suggestions ?
Thanks in advance.