cloth simulation in bullet

paperbender
Posts: 4
Joined: Tue Dec 22, 2009 11:34 pm

cloth simulation in bullet

Post by paperbender »

Hi!

I was wondering what kinds of springs and constraints are used for softbody dynamics in bullet...specifically for cloth...

For the springs, I guess the user can control the different types of springs (structural, shear and bend), by creating the links manually? (I've looked at the softbody demo, and it seems like the CreatePatch softbodyhelper creates the structural links, and also 1 shear link if gendiags is true)
Can we set length constraints? Just set the structural links to have kLST of 1.0? Or is there some other parameter?

Thanks for any info, I'm new to bullet...