I make my compliments first of all, to Erwin Coumans and all developers for his works that I appreciate so much. I've used for university project bullet and in some blender animations and I had some fun with that:).
Now I would like to make a thesis with the bullet structures. I need to use Raycast, and bounding volumes for controlling the elements of the scene to find the best camera. I need to use bullet optimized structures for that.
Is there a possible to use oriented bounding volume, spheres volumes or discrete object politope? I need to use these other kind of bounding volume if it is possible...but I've seen that all examples I've seen are using btAxisSweep thit AABB..
Is there a possibility. Compliments to all and I wait with impatience to use SPH fluid when it will be possibile


Thanks to All.