Code: Select all
m_CollisionConfiguration = new btDefaultCollisionConfiguration();
m_Dispatcher = new btCollisionDispatcher(m_CollisionConfiguration);//CRASH!!!!
m_OverlappingPairCache = new btDbvtBroadphase();
m_Solver = new btSequentialImpulseConstraintSolver;
m_World = new btDiscreteDynamicsWorld(m_Dispatcher,m_OverlappingPairCache,m_Solver,m_CollisionConfiguration);
m_World->setGravity( btVector3(0,-9.81f,0) );