Articulated systems without featherstone constraint solver
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Articulated systems without featherstone constraint solver
While waiting for the featherstone constraint solver, does anyone have any advice on how to minimize the amount that Bullet constraints 'break' when under force -- in particular, I'm referring to constraints that are attached together in a series (for example an articulated robot arm or robot walker)?
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Re: Articulated systems without featherstone constraint solver
We are working on improving the current constraints currently.
Large mass ratios and large constraint offsets can cause issues.
Could you help us with a test case, and re-create a basic robot walker that shows the constraint instability/weakness?
(you can attach zip files)
Thanks a lot,
Erwin
Large mass ratios and large constraint offsets can cause issues.
Could you help us with a test case, and re-create a basic robot walker that shows the constraint instability/weakness?
(you can attach zip files)
Thanks a lot,
Erwin