Hey guys,
I have a kinematic rigid body, and when I call setWorldTransform or proceedToTransform it doesn't actually get the new transform (hell I can't get it to work with fully dynamic rigid bodies either). Currently I have to completely recreate the RB to put it at the new location, which defeats the purpose of having a kinematic RB in the first place. Any idea how this is supposed to be handled?
Thanks much,
Jeremy Stieglitz
SetWorldTransform or proceedToTransform don't move the body?
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- Posts: 4
- Joined: Mon Nov 02, 2009 11:14 pm
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- Posts: 4
- Joined: Mon Nov 02, 2009 11:14 pm
Re: SetWorldTransform or proceedToTransform don't move the body?
Ok, I think I figured it out. I had to call "btCollisionObject::activate(true)" after setting the transform. Presumably that causes the new transform to actually be updated in the octree or something like that? Just wondering 
Thanks,
Jer

Thanks,
Jer