I has been a while since I have implemented the center of mass shift in my integration of Bullet Physics in Virtools and it works fine. However, a question just came to my attention. When we use a compound shape to implement the center of mass shift, I can see that the local intertia that is calculated doesn`t seem to take the child shapes into account.
So, even if I might sound pretty dumb, my question is: should the center of mass position modify the local inertia? Because right now, even if I have an object with a shifted center of mass, the local inertia that is calculated from the compound shape doesn`t seem to change whatever I do, but the simulation itself, seems ok, hence my questioning...
Can somebody give me a hint about that?
Thanks

Verbo