Hi,
Does Bullet support collision against Triangle Mesh (terrain with continuos level of detail) ?
Thanks,
Sandeep.
Triangle Mesh collision question
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Re: Triangle Mesh collision question
Yes, you can use btBvhTriangleMeshShape for arbitrary static 3D triangle meshes (environment). See Bullet/Demos/ConcaveDemo
It just collides with the triangles mesh, no need for continuous LOD (that is usually a graphics feature)
There is also support for 2D heightmap terrains, see Bullet/Demos/TerrainDemo
Thanks,
Erwin
It just collides with the triangles mesh, no need for continuous LOD (that is usually a graphics feature)
There is also support for 2D heightmap terrains, see Bullet/Demos/TerrainDemo
Thanks,
Erwin