Hi I am do more integration work of Bullet into the Torque Game Engine Advanced version 1.81.
Is there some way to get the heightfield fluid to render in debug mode or any other method so I can see if I have it aligned and sized properly?
Fluid Debug rendering
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- Posts: 73
- Joined: Tue Oct 06, 2009 3:19 pm
Re: Fluid Debug rendering
Nevermind I figured it out. I just had to modify the libraries a bit.