Cleanly remove object from world
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Cleanly remove object from world
All I've been able to find in the demos is how to cleanly remove ALL objects from a world. What is the best practice if I just want to remove one? I have a pointer to both a CollisionShape and RigidBody.
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Re: Cleanly remove object from world
Removing all objects is just an iterative process of removing single objects. Have you tried removeRigidBody or removeCollisionObject?
(you need to keep track of collision shapes yourself, best to share them across objects when possible)
Hope this helps,
Erwin
(you need to keep track of collision shapes yourself, best to share them across objects when possible)
Hope this helps,
Erwin