hi, i'm new to the forum so i feel i should introduce myself, my name is ramy and i've been using the engine for a bit now, but i usually hang around IRC and suck as much knowledge as possible from jezek2 whenever i can :p
anyway, i felt this problem was more appropriate for the forum:
i have a character in a btKinematicCharacterController (and by extension a btPairCachingGhostObject). it works as it should, goes over steps, collides with things dynamic and static, that's all nice. but what if i want to queue something when the btKinematicCharacterController hits or gets hit by something dynamic (or static for that matter), is there a way to poll what is or is about to get into contact with my character?
at that extent, can i make him get affected by that detected object in stronger way? how would i go about this?
thanks!
r.d.
detecting which shape hits a btKinematicCharacterController
-
- Posts: 2
- Joined: Wed Jul 08, 2009 11:49 pm
-
- Posts: 2
- Joined: Wed Jul 08, 2009 11:49 pm
Re: detecting which shape hits a btKinematicCharacterController
or maybe i can use a sweep test to detect which shape is getting in contact from which direction? is that what the sweep test does?