
here i go,
i'm trying to attach a cloth on the back of the character(the kinematics character) and as the character walk along, the cloth may collide with the character and nothing else.
My solution for the problem is to create a rigid body and update its position based on the character, and then attach the patch to the rigid body. However i faced with 2 problems
1) i have been trying to use the motionstate to update the position of the rigidbody, but it just refuse to move at all. T.T
2) i kinda of wonder if there's any a mean to avoid using rigidbody and just use the kinematics.