
I made a program using bullet, bullet is very powerful ! But I got a problem, I created a scene with loading a terrain, using btBvhTriangleMeshShape, and place
some boxes on it. when box's size all greater than 1.0f, the boxes will collide with the terrain, when boxes' size is less than 1.0f, they won't collide with the terrain!
How can I get them to work correctly?
Thanks a lot guys!