Much appreciation to all who made this.
I noticed my mesh sphere rolls on its faces. Low poly means it jumps a lot. Is there a way to have low poly mesh sphere but physics object is perfect sphere for good rolling?
On the 'Show Framerate and Profile' I usually see Overhead from 30-80% depending on the scene. Is this the same as 'Idle Time' or is there something actually going on during that time. Can I add Python logic code and expect it to use up the Overhead time?
On the modeling tools I learned how to add a lattice and deform an object. Can this be done in the game engine? Will deforming the lattice change the shape of the mesh its linked to?
Thanks, Steve
Questions about object type, Show Framerate, lattice deform
-
- Posts: 1
- Joined: Sat Aug 13, 2005 12:33 am
-
- Site Admin
- Posts: 4221
- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
Thanks for the feedback.
Please check out the physics tips:
http://www.continuousphysics.com/mediaw ... ysics_Tips
You need to set the bounds type (sphere)
There is no lattice or other deformable tech in the game engine at the moment.
Please check out the physics tips:
http://www.continuousphysics.com/mediaw ... ysics_Tips
You need to set the bounds type (sphere)
There is no lattice or other deformable tech in the game engine at the moment.