Blender 2.42 Web Plugin pre-alpha
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Blender 2.42 Web Plugin pre-alpha
Do you dare? Visit http://continuousphysics.com/Blender2.42Webplugin.html
Con:
win32 only, instable, crash prone, only tested with internet explorer, manual install (no signed .cab), might require closing internet explorer a few times before it actually works.
Pro:
Con:
win32 only, instable, crash prone, only tested with internet explorer, manual install (no signed .cab), might require closing internet explorer a few times before it actually works.
Pro:
Last edited by Erwin Coumans on Tue Aug 01, 2006 6:23 pm, edited 5 times in total.
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Haha!
FINALLY!
I made a loading animation, just as an idea, maybe it is a bit heavy for normal use....
http://www.blenderbuch.de/tmp/load.blend
Hrmppp. I just realised that it doesn't work ok in 2.42 prereleases! I think its a bug already reported that a message sensor pulses two times...
Try in 2.41 to get the idea how it looks.
Regards,
Carsten
FINALLY!
I made a loading animation, just as an idea, maybe it is a bit heavy for normal use....
http://www.blenderbuch.de/tmp/load.blend
Hrmppp. I just realised that it doesn't work ok in 2.42 prereleases! I think its a bug already reported that a message sensor pulses two times...
Try in 2.41 to get the idea how it looks.
Regards,
Carsten
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Python is probably sandboxed for security reasons, so no import of external modules. Also loading-screen is not working properly, so leave it empty.blenderage @ elysiun wrote:
https://addons.mozilla.org/search.php?q ... pp=firefox
.... and download the IE Tab extension. Install it, then go to your plugin-in page and press the render as IE button in the toolbar.
You can filter it to automatically load that page as IE whenever you visit but i haven't tried it yet.
Erwin
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Ah, ok, well. Thats not quite what I wanted to get activeX into FF. I guess I can then start a IE anyway (security wise).
I tried with the ActiveX-Extension for FF, with which I got the 2.25 plugin running inside FF. However not a very nice solution an it worked not on all computers I tested.
Regards,
Carsten
I tried with the ActiveX-Extension for FF, with which I got the 2.25 plugin running inside FF. However not a very nice solution an it worked not on all computers I tested.
Regards,
Carsten
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web plugin crash in winxp professional edition x64
Hello, congratulations for your effort with the blender web plugin.. I had been testing some ideas with the old plugin in a corporative application, and when I found this new version, I tested it, but sadly it does not work in my system. the old version works, so I used the .bat to register the old ocx. The problem with the old plugin is that it does not support all the features of the latest blender version.. (example: it just shows color per vertex meshes once, and then they faces becomes white !!!) and for new users, the .cab feature is very important.
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Re: Blender 2.42 Web Plug-in pre-alpha
I know this is and old post. Can anyone tell me if this actually works with blender versions of the game engine other then that which came with blender version 2.42a?
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Re: Blender 2.42 Web Plugin pre-alpha
I was wondering if the sources for the Blender Web Plugin were available anywhere? I'm interested in dusting this off and possibly maintaining it.
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Re: Blender 2.42 Web Plugin pre-alpha
[quote="netjunki"]I was wondering if the sources for the Blender Web Plugin were available anywhere? I'm interested in dusting this off and possibly maintaining it.[/quote]
I have no idea where the source code is BUT if you do find it AND work on the webplugin please leave a pm for me here.
I have no idea where the source code is BUT if you do find it AND work on the webplugin please leave a pm for me here.
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Re: Blender 2.42 Web Plugin pre-alpha
The original plugin sources are in Blender SVN, don't think erwin ever publically released what changes were needed to update it though.
If he doesn't answer here I'll email him about it for you.
LetterRip
If he doesn't answer here I'll email him about it for you.
LetterRip
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Re: Blender 2.42 Web Plugin pre-alpha
Thanks. That would be a huge help.LetterRip wrote:The original plugin sources are in Blender SVN, don't think erwin ever publically released what changes were needed to update it though.
If he doesn't answer here I'll email him about it for you.
LetterRip
Ben
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Re: Blender 2.42 Web Plugin pre-alpha
Any news on this, guys?