In trying to work out a solution, I've found some mixed advice:
A) The article at http://www.continuousphysics.com/mediaw ... _The_World lists the various aspects of scaling, but it does not mention anything about stability.
B) The thread http://www.bulletphysics.com/Bullet/php ... f=9&t=2638 talks about stability, and mentions increasing the simulation frequency to address the stability issue.
I'd love to get some more information on a couple of questions:
1) Am I correct in assuming that document A should also mention the instability, and the requirement for a higher simulation frequency? Is there something you can do to run at 60 Hz, scale up to centimeters and get a stable simulation?
2) I did not get decent results using a frequency of 240 Hz. It seemed like I needed to make it almost 100 times as much to get decent results, which is not feasible for real time simulation, obviously. How does one determine the needed frequency for a given scaling?
3) Document A mentions scaling the linear sleep threshold. I didn't get reasonable results using a uniform scaling factor (in my case 100). Is this advice based on a guesstimate or is there some actual math behind it?
4) I can understand limiting details to 0.2 meters for simulations that have a typical "playing field" size of hundreds of meters. The situation seems to me to indicate that it's impossible to do something that would look good at the scale of something like a chess board. With all that bullet has going for it (the reason I've got this far), this seems like a huge, major issue. Is there a reason for it being there? Despite my basic questions, I'm actually pretty well educated in engineering and computer science, so having an explanation on this might help me wrap my brain around the problem

Thanks for any answers.