Crash initializing bullet.

3DModelerMan
Posts: 20
Joined: Thu Oct 22, 2009 2:02 pm

Crash initializing bullet.

Post by 3DModelerMan »

Code: Select all

m_CollisionConfiguration = new btDefaultCollisionConfiguration();
 m_Dispatcher = new	btCollisionDispatcher(m_CollisionConfiguration);//CRASH!!!!
 m_OverlappingPairCache = new btDbvtBroadphase();
 m_Solver = new btSequentialImpulseConstraintSolver;
 m_World = new btDiscreteDynamicsWorld(m_Dispatcher,m_OverlappingPairCache,m_Solver,m_CollisionConfiguration);
 m_World->setGravity( btVector3(0,-9.81f,0) );
It crashes every time I try to create a collision dispatcher, I've tried the hello world on the wiki, and the hello world from the SDK.
3DModelerMan
Posts: 20
Joined: Thu Oct 22, 2009 2:02 pm

Re: Crash initializing bullet.

Post by 3DModelerMan »

Never mind. I found the problem.