Bullet 2.53 Physics SDK released for C++, XNA, Multithreaded

Open source Bullet Physics SDK release information
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Erwin Coumans
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Bullet 2.53 Physics SDK released for C++, XNA, Multithreaded

Post by Erwin Coumans » Sat Jun 16, 2007 2:59 pm

https://sourceforge.net/project/showfil ... _id=147573

New: work-in-progress:

- managed Bullet C# version, that works on Windows and XBox 360 XNA, see Bullet/Extras/BulletX

- BulletMultiThreaded, unified implementation with Win32 Threads, Playstation 3 SPURS (*) and future pthreads and libspe2 support. See Bullet/Extras/BulletMultiThreaded.

Other minor improvements/bugfixes.

On the roadmap is better API for single swept collision query, Featherstone constraints, Cell libspe2 and pthreads multi theading.

Enjoy,
Erwin

* (for licensed Playstation 3 developers only)

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