Bullet Real-Time Physics Simulation

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Inside Nintendo

September 14, 2007 admin

My wife Ryoko forwarded me this interview of the president of Nintendo, Iwata-san. This series of articles is available in both Japanese and English, and very enjoyable to read.

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Last Topics Posts

  • URDF importing correctly on one machine, incorrectly on another. Same code.
    Sprunki Game Have you tried compiling Bullet from source with debug flags on Machine B ...
    by otis
    May 2, 2025 7:25 am
  • I C A R U S - summer 2024 newsletter
    Stickman Hook Would you consider opening a public settings gallery or leaderboard where users upload ...
    by otis
    May 2, 2025 7:23 am
  • Soft body contact force
    For your case, I suggest adding a rigid sensor plate between the soft body and ...
    by otis
    March 17, 2025 10:18 am
  • Replicate ai generated animation back in pybullet.
    To replicate AI-generated animations in PyBullet smoothly, ditch time.sleep() and sync playback to p.stepSimulation() with ...
    by otis
    March 17, 2025 10:16 am
  • Incorrect triangle-triangle collision detected in GI
    Hi Otis, We found that if we modify btPrimitiveTriangle::overlap_test_conservative - it currently only checks if all ...
    by ajshort
    March 14, 2025 3:14 am

Home of Bullet and PyBullet: physics simulation for games, visual effects, robotics and reinforcement learning.

Recent Posts

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