Hi all,
I have a btMultiBody of 2 btCollisionShapes.
During the game, I want to delete one of the shapes and, eventually, add another.
How can I identify those shapes? Is there a way to "getObject" or something similar? I know I can get the MultiBodyLinkCollider but I do not now how to reach the CollisionObject from there.
Any help would be incredibly welcome!.
Many thanks!
A.