Need help for Particle Simulation

ClausKleber

Need help for Particle Simulation

Post by ClausKleber »

Hi,

i am new and i need some Framework/Engine decission help.

I want to make a kind of rainsimulation which has not to be in real-time. For that i want to use a particle simulation (point particle is completely adequate) and i need to read and write in the texture at the collision point of the static model and the particle.

So far as i know bullet doesn't provide a particle system. Do you think Bullet is is suitable for that? Ive seen that there is an Bullet-FLUIDS-Framework. I dont know if it provides methods to get the exact collision point on a complex model to r/w in the material. And actually I do not need any inter-particle collision like fluid.
And how about Bullet 3.x?

I hope somebody could give me a tip if bullet is the right SDK for that.

Thanks for reply.