Currently trying to compile https://bitbucket.org/sirbrialliance/raytrace this OpenCL raytracer which uses Bullet for some simple physics. As i understand raytracer itself was tested under Linux only. But it's really simply to compile it under Windows, it's successfully running and displays image, but currently static only, as i didn't manage to compile it with Bullet code. All the code which is using Bullet located in one file: https://bitbucket.org/sirbrialliance/ra ... at=default
Errors i'm getting are these:
Code: Select all
1>main.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall btCollisionShape::getBoundingSphere(class btVector3 &,double &)const " (?getBoundingSphere@btCollisionShape@@UBEXAAVbtVector3@@AAN@Z)
1>main.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall btCollisionShape::getAngularMotionDisc(void)const " (?getAngularMotionDisc@btCollisionShape@@UBENXZ)
1>main.obj : error LNK2001: unresolved external symbol "public: virtual double __thiscall btCollisionShape::getContactBreakingThreshold(double)const " (?getContactBreakingThreshold@btCollisionShape@@UBENN@Z)
1>main.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall btSphereShape::calculateLocalInertia(double,class btVector3 &)const " (?calculateLocalInertia@btSphereShape@@UBEXNAAVbtVector3@@@Z)
1>main.obj : error LNK2001: unresolved external symbol "public: virtual void __thiscall btConvexShape::project(class btTransform const &,class btVector3 const &,double &,double &)const " (?project@btConvexShape@@UBEXABVbtTransform@@ABVbtVector3@@AAN2@Z)
I've been googling that problem for a while already, didn't manage to find at least one "solution" that was able to help me..
Hope for your help guys, thanks in advance.