Hi All,
I just started with Bullet physics in IOS, and the problem I want to solve is simulating collisions of a group of coin-shaped objects (cylinders). Noticed that, unlike with a stack of boxes, collision detection with cylinders is unreliable in this case. Should I change collision detection method to something more robust? If so, how?
If you want to see more,there is a video on youtubehttp://www.youtube.com/watch?v=yi6s7R8T ... e=youtu.be
Cylinders Collision
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- Joined: Tue Jan 07, 2014 6:10 am
Cylinders Collision
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