[SOLVED]Kinematic node of softbdy inside other kinematic bdy

ThinCrust
Posts: 4
Joined: Sun Dec 15, 2013 2:24 pm

[SOLVED]Kinematic node of softbdy inside other kinematic bdy

Post by ThinCrust »

Hi,

I have a soft body muscle that is attached to a rigid kinematic body that represents a piece of bone/skeleton.
One attachment node of the soft body lies inside the bone body already before the first update call.

Those of you that have worked with attaching soft bodies to rigid or kinematic bodies, is it possible that this initial configuration can cause a crash in any way?

This is my first time working with Bullet/Physics and I've learned a lot in the past couple of weeks, it's just that now it keeps crashing the whole time. What happens when you have btSoftRigidDynamicsWorld and you set the mass of a node of the soft body to 0.f and the node's position happens to be inside a rigid body at the very beginning?

I will keep debugging, even if you don't have an answer to this question, any advice on debugging or expanding my intuition to look for possible causes would be very helpful.
Thanks again! :)

UPDATE: [SOLVED] Seems to have been related to a memory leak, so never mind 8)