[sorry for my english]
Hi guys, i have problem with collision where exists lines
this video show full problem: http://youtu.be/KM6Nntbb42Q
Wrong collision with flat wall where have many lines [video]
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Re: Wrong collision with flat wall where have many lines [vi
Can you explain the problem you are facing with the collision detection module? I watched the video but I couldn't find out your problem.
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Re: Wrong collision with flat wall where have many lines [vi
Based on the video, it looks like the OP is trying to decipher the cause of the force that is applied to the car as it scrapes along the wall. More specifically, a force applied to the front-left of the car in the opposite direction of the car's velocity when the car slides past an edge in the wall's collision geometry. It can be observed several times within the linked video, but seems most apparent at around 0:16-0:17 seconds into the video while wireframe mode is enabled.
FDsagizi,
I'm not sure of the cause of this problem, but I believe I see what you're referring to in your video. I hope my understanding/explanation of the symptoms can help uncover the root problem.
FDsagizi,
I'm not sure of the cause of this problem, but I believe I see what you're referring to in your video. I hope my understanding/explanation of the symptoms can help uncover the root problem.
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Re: Wrong collision with flat wall where have many lines [vi
The car is colliding with 'internal' triangle edges. The btInternalEdgeUtility can reduce/fix this issue, by adjusting the contact normals.
See Bullet/Demos/InternalEdgeDemo how to use it.
Thanks,
Erwin
See Bullet/Demos/InternalEdgeDemo how to use it.
Thanks,
Erwin
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Re: Wrong collision with flat wall where have many lines [vi
so, i try to use Internal Edge, and it not resolve problem
then i modificate Internal edge function, for understend this problem in only normals or not.
code: http://www.everfall.com/paste/id.php?x8fdsvu3oh7b
this code full resolve problem with lines. I.e. full problem in normals. But i can't use that code, because he have more problem on "out side" collisions...
how to be ?
then i modificate Internal edge function, for understend this problem in only normals or not.
code: http://www.everfall.com/paste/id.php?x8fdsvu3oh7b
this code full resolve problem with lines. I.e. full problem in normals. But i can't use that code, because he have more problem on "out side" collisions...
how to be ?