Blender/Ogre Project page....

Physics APIs, Physics file formats, Maya, Max, XSI, Cinema 4D, Lightwave, Blender, thinkingParticles™ and other simulation tools, exporters and importers
Littlebob
Posts: 9
Joined: Wed Dec 27, 2006 10:17 pm

Post by Littlebob »

Have you made any progress?

just wanted to hear if you've had any :wink:
snailrose
Posts: 15
Joined: Sun May 28, 2006 6:44 pm

Post by snailrose »

I haven't had much time lately to work on it, so not much progress has been made,

As of now, its possible to load .blend files at runtime with the bParse library.
There is still a lot to be converted from the files, but it converts Mesh/Camera/Empty/Lamp objects.
Basic game logic is also converted (mouse/keyboard/always) sensors (and) controllers,(object) actuators.
I've spent a lot of time stabilizing the current code base, and plan to spend more time doing so before more Ogre|Ketsji features are added.

I'm horrible at keeping my progress up to date, so I apologize!

Thanks,
Charlie
Littlebob
Posts: 9
Joined: Wed Dec 27, 2006 10:17 pm

Post by Littlebob »

Ahh yes, nice to hear of some progress. :D

I completely agree with your plans.

hmm, im just starting to learn c++. Ill try to compile the bParse library to check it out. :wink:
zuker12
Posts: 2
Joined: Mon Feb 19, 2007 10:29 am

Post by zuker12 »

How do you use that Bparse thing? Compiling always gives me an error. (Im not good at programming anyways)
Littlebob
Posts: 9
Joined: Wed Dec 27, 2006 10:17 pm

Post by Littlebob »

Something I forgot to tell you was that the last two binarys you had released required the zlib1.dll but did not come with it. Just thought I would mention that.


:oops: I have been unable to compile the bParse 2.43 version.
what am I doing wrong :?
snailrose
Posts: 15
Joined: Sun May 28, 2006 6:44 pm

Post by snailrose »

Something I forgot to tell you was that the last two binarys you had released required the zlib1.dll but did not come with it. Just thought I would mention that.
Good to know, thanks!

What kind of errors are you guys getting?
It uses CMake to generate makefiles
http://www.cmake.org/HTML/Index.html


I tested it with MSVC and MSYS makefiles on Windows, and they both compile fine.
Littlebob
Posts: 9
Joined: Wed Dec 27, 2006 10:17 pm

Post by Littlebob »

Well I was using dev-cpp to compile.

I was just able to compile it yesterday without CMake.

I'm using windows 98 so I couldn't use MSVC and I cant figure out how to use MSYS.

Even though dev-cpp comes with a gcc.exe I could not figure out how to direct CMake to it.
If thats possible. :wink:
doramonman
Posts: 2
Joined: Mon Jun 25, 2007 9:12 am

Post by doramonman »

thank
pocho
Posts: 4
Joined: Wed Jul 05, 2006 4:27 am
Location: CORDOBA

Post by pocho »

hi snailrose
Have you made any progress?
i check this old example and works very well whith keyboard sensor an motion actuator.
:D http://www.continuousphysics.com/ftp/pu ... -24-06.zip
dream someday to see finished it
it excuses by my impatience :(
thank you very much by your work ... :)