Hello,
I am writing a little 2D physic engine.
At the moment, I am just testing every update frame every object against every other object and resolve the collision directly.
Now I want the engine to be able to handle stacking!
What are the common approaches to this problem and where can I find information about them?
Thanks!
Nathan
Edit: I probably should mention, that my physic engine is realtime (like for games).
Where to start
-
- Site Admin
- Posts: 4221
- Joined: Sun Jun 26, 2005 6:43 pm
- Location: California, USA
There is a Google search for this forum at the top of this page.
If you enter '2d physics', you will find many useful links, including this one:
http://continuousphysics.com/Bullet/php ... .php?t=273
If you enter '2d physics', you will find many useful links, including this one:
http://continuousphysics.com/Bullet/php ... .php?t=273