Where to start

LonelyStar
Posts: 6
Joined: Sun Nov 26, 2006 2:56 pm

Where to start

Post by LonelyStar »

Hello,

I am writing a little 2D physic engine.
At the moment, I am just testing every update frame every object against every other object and resolve the collision directly.
Now I want the engine to be able to handle stacking!

What are the common approaches to this problem and where can I find information about them?

Thanks!
Nathan

Edit: I probably should mention, that my physic engine is realtime (like for games).
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Erwin Coumans
Site Admin
Posts: 4221
Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Post by Erwin Coumans »

There is a Google search for this forum at the top of this page.
If you enter '2d physics', you will find many useful links, including this one:

http://continuousphysics.com/Bullet/php ... .php?t=273