An updated physics integration of Bullet Physics 2.23 with the latest C4 game engine, version 129. Very basic support for both the Newton and JamesH PhysX test files (included)
Bullet would perform much better if Cylinder and Box primitives were assigned to the crates and barrels in the PhysX test world.
Ragdolls and vehicles through COLLADA Physics is on the wish list..
It would be good if all Physics integrations are more unified and using a similar C4 interface. If things diverge too much, people can't switch from one to the other physics engine easy.
Win32 download, includes binaries, Bullet Physics integration and projectfile (17 Mb)
http://www.continuousphysics.com/ftp/pu ... 9_Demo.zip
Bullet Physics Demo for latest C4 game engine
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Bullet Physics Demo for latest C4 game engine
Last edited by Erwin Coumans on Sun Nov 12, 2006 12:27 am, edited 1 time in total.
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Hi Ash,AshMcConnell wrote:Hi Erwin,
Just a slight problem with the libbullet project in VC8, it doesn't include btQuickprof.cpp, therefore when you go to use the collision detection lib on its own it gives a few linking errors relating to btQuickprof.
Hope this helps!
Thanks!
All the best,
Ash
libbulletcollision.vcproj depends on libbulletmath.vcproj, just include that and you should be fine.
Alternatively, comment out the define #USE_QUICKPROF in LinearMath/btQuickProf.h and you are fine.
Hope this helps,
Thanks,
Erwin
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