* Bullet User Manual PDF included
* Some work on demo cleanup has been done
* Improved performance for island generation/processing
* Programmable physics: User-registration of custom friction solving and contact solving, as well as registration of custom collision detection
* initial prototype GPUphysics by Steve Baker included
Have fun,
Erwin
it includes recent changes, including:
Code: Select all
Bullet 1.9f is released:
* added support for short/word indices in StridingMeshInterface
* removed all references to CollisionObject m_userPointer, and renamed to m_userObjectPointer. So user is free to use this m_userObjectPointer to point to their own object.
* enabled registration of user defined CollisionAlgorithm in Dispatcher, see
[code]
void RegisterCollisionCreateFunc(int proxyType0,int proxyType1, CollisionAlgorithmCreateFunc* createFunc);
* a reported memory leak
* RayTestSingle added in CollisionWorld
* improved COLLADA physics import
* fixed some bug in concave/compound contact caching (resulted in jitter/failing collisions)
* An initial raycast vehicle demo (very premature)
* Better cmake support (additional built system)
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