Maxi Mini Golf

Show what you made with Bullet Physics SDK: Games, Demos, Integrations with a graphics engine, modeler or any other application
darek
Posts: 3
Joined: Mon Mar 01, 2010 10:37 pm

Maxi Mini Golf

Post by darek »

Hi,

Maxi Mini Golf - my first game using bullet physics.

Image

Bullet is excellent for this purpose because golf ball is very fast and small so it's very important to have (pseudo) continuous physics. To prevent shooting into walls I enabled it like this:

Code: Select all

    body->setCcdMotionThreshold(0.1f);
    body->setCcdSweptSphereRadius(0.05f);
Game is commercial and available for Windows (I'm planning GNU/Linux and OSX someday too).

Download demo:
http://www.filefront.com/user/luxnagames
Twitter with updates:
http://twitter.com/luxnagames

Greetings