Hi,
I'm begin to use Bullet, I like very useful and wonderful. I'm making a thesis about Dynamic Character Controller using keyframming and PD Controller. For this, I would need apply torques to different joints, but in Bullet (sorry for my ignorance) only I see applying torque to rigid bodies. I appreciate very much if somebody would help me with it, i.e., how to apply torque a type constraint between rigid bodies. Thanks.
PD Controller
-
- Posts: 169
- Joined: Sun Jan 14, 2007 7:56 pm
- Location: Norway
Re: PD Controller
Some of the constraints in Bullets have something called "motors", that can be used for this. Take a look at the DynamicControlDemo, it uses this to animate a spider-like contraption.
Cheers,
Ola
Cheers,
Ola