http://blendertestbuilds.kidb.de/index. ... 20_vc8.zip
I disabled the deactivation (which means objects stay active forever, with visible jittering) This should stop the objects from deactivating too early. Tuning of deactivation will be probably best.
Please report feedback on this one too. Build with Visual Studio 8, 2005 Beta 2.
Erwin
new bullet gameblender, 20 july 2005
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