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btCollisionWorld::ClosestRayResultCallback ray( from, to );
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btCollisionWorld::ClosestRayResultCallback ray( from, to );
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btCollisionObject* pColObject=ray.m_collisionObject;
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if( pColObject->getInternalType()==btCollisionObject::CO_RIGID_BODY)
{
btRigidBody* pRigidBody=static_cast<btRigidBody*>(pColObject);
}
else if( pColObject->getInternalType()==btCollisionObject::CO_GHOST_OBJECT)
{
btGhostObject* pGhost=static_cast<btGhostObject*>(pColObject);
}