Hi,
What is the best way to limit the (local) pitch and roll of a btRigidBody, whilst allowing free yaw and movement? Basically I want a vehicle which cannot flip over.
btConeTwistConstraint without any twist constraint?
Thanks
Simon
Constraining range of rotation of rigidBody
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- Posts: 44
- Joined: Thu Aug 07, 2008 6:57 am
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- Posts: 44
- Joined: Thu Aug 07, 2008 6:57 am