when will bullet have support for motors?

riccardo
Posts: 2
Joined: Tue Mar 06, 2007 11:20 pm

when will bullet have support for motors?

Post by riccardo »

Hi

- is it much time until motors can make their way in Bullet?
If it is feasible in a short term (6-10 months) I'd really be glade working both on Bullet and Blender to add support for them.
Now, I just don't have any clue about what kind of workload it may be.

With best regards,
Riccardo
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Erwin Coumans
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Joined: Sun Jun 26, 2005 6:43 pm
Location: California, USA

Re: when will bullet have support for motors?

Post by Erwin Coumans »

riccardo wrote:Hi

- is it much time until motors can make their way in Bullet?
If it is feasible in a short term (6-10 months) I'd really be glade working both on Bullet and Blender to add support for them.
Now, I just don't have any clue about what kind of workload it may be.

With best regards,
Riccardo
There is already one basic motor in the btHingeConstraint, see the ConstraintDemo. It all depends what kind of motor you need (many varieties exist), but it should be doable to add more.
riccardo
Posts: 2
Joined: Tue Mar 06, 2007 11:20 pm

Post by riccardo »

yes, I wanted to correct my self... after a bit of searching I found out that bullet has already powered joints. I apologise :).
(I think I was influenced by some posts about bullet vs ode...)

Are pjoints working properly (for engineeristic purposes) at the moment?
Is there already support for them in blender? or it is planned?

May I help in this two areas? :)
[ *I'd really like to* ]

Thanks,
Riccardo