I am loading the mesh in pybullet via
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visId = p.createVisualShape(p.GEOM_MESH, fileName=fn)
meshId = p.createMultiBody(0, baseVisualShapeIndex=visId, basePosition=[0, 0, 0])
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# Created by Open3D
# object name: test_mesh_2022_03_15_19_28_06_50
# number of vertices: 4700
# number of triangles: 9424
v -0.055 0.0346259 0.36 0.120638 0.625828 0.533488
v -0.055 0.035 0.358984 0.119699 0.61849 0.536347
v -0.0552418 0.035 0.36 0.120081 0.622161 0.534946
v -0.0564281 0.035 0.37 0.132268 0.655014 0.519661
v 0.095 0.065 0.311799 0.276022 0.044167 0.370164
v 0.095 0.0663959 0.22 0.252194 0.269783 0.531579
Is there a way to get colored meshes working (converting to texture somehow and applying texture)?